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Using Windows Keystore for Secure Data Storage

The provided WindowsKeystore class allows developers to securely save and retrieve a string of data in the Windows Keystore within a Unity application. The Windows Keystore provides a secure storage mechanism for sensitive information, similar to Android Keystore but for Windows platforms. Here’s a step-by-step guide on how to use this class:

Saving a String to the Windows Keystore

To save a string securely in the Windows Keystore, you can use the SaveStringToKeystore method:

public static void SaveStringToKeystore(string key, string value)
{
// Save a secret string to the Windows Keystore
WindowsKeystore.SaveStringToKeystore("MySecretKey", "MySecretPassword123")
}

Retrieving a String from the Windows Keystore

To retrieve the saved string from the Windows Keystore, you can use the GetStringFromKeystore method:

public static string GetStringFromKeystore(string key)
{
// Retrieve the saved string from the Windows Keystore
string secret = WindowsKeystore.GetStringFromKeystore("MySecretKey");
}

Usage Example

Here’s an example of how you can use the WindowsKeystore class to securely save and retrieve a string:

// Save a secret string to the Windows Keystore
WindowsKeystore.SaveStringToKeystore("MySecretKey", "MySecretPassword123");
// Retrieve the saved string from the Windows Keystore
string secret = WindowsKeystore.GetStringFromKeystore("MySecretKey");
if (secret != null)
{
Debug.Log("Retrieved secret: " + secret);
}
else
{
Debug.Log("Secret not found or retrieval failed.");
}

This example demonstrates how to save a secret string and then retrieve it securely from the Windows Keystore within your Unity application.